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121. Probe scanning colours. - in EVE General Discussion [original thread]
Sustrai Aditua wrote: ............................. I'm sorry, but these low percentages of the whole do not qualify for special consideration. .................. I don't think we should go there - and you should probably drop this - but if...
- by Marcus Tedric - at 2016.06.09 16:15:15
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122. jump clones - in EVE General Discussion [original thread]
"10k" - you must be a Citadel with a very generous owner!
- by Marcus Tedric - at 2016.06.09 13:11:06
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123. Probe scanning colours. - in EVE General Discussion [original thread]
I've posted similarly before, but hey, ho.... Almost any other colour than 'red' would do. 'Blue' is nearly always my favourite. Anything 'brighter' also helps. It would indeed be even better if a better visual clue were given - like instead of ...
- by Marcus Tedric - at 2016.06.09 13:09:27
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124. EVEMon - The Open Source Character Planner (v1.4.1) - in Skill Discussions [original thread]
Blitz Bandis wrote: Marcus Tedric wrote: The errors of - 'can't read wallet transactions'; etc I am sure are due to the use of orders in Citadels - it simply cannot read them it seems. Hey all, I'll be making another thread and asking th...
- by Marcus Tedric - at 2016.06.07 09:55:40
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125. EVEMon - The Open Source Character Planner (v1.4.1) - in Skill Discussions [original thread]
The errors of - 'can't read wallet transactions'; etc I am sure are due to the use of orders in Citadels - it simply cannot read them it seems.
- by Marcus Tedric - at 2016.06.05 20:12:12
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126. Far Over the Deklein Systems Cold - in EVE General Discussion [original thread]
------------->> Rise in Mineral Prices
- by Marcus Tedric - at 2016.06.03 10:56:46
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127. Revisit Capital Remote Reps - in Player Features and Ideas Discussion [original thread]
Damn bloomin' Forums - that wasn't my reply!!!!!!!! No more typing - still think the numbers look odd. Thanks guys - modules and ships don't show any limits. Carriers & Supers can still fit with little consequence.
- by Marcus Tedric - at 2016.05.30 18:43:31
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128. Revisit Capital Remote Reps - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: let's see. 5% per level cycle time bonus from every level of minmatar carrier, and another 75% cycle time bonus, and a 400% amount bonus, and a 200% range bonus, all exclusive to capital modules... Gives me, on an all V c...
- by Marcus Tedric - at 2016.05.30 18:41:28
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129. Revisit Capital Remote Reps - in Player Features and Ideas Discussion [original thread]
Best spell it out then..... Large Remote Armor Repairer I - 392 HP - every 6s - Cost 330 GJ - Range 12 km (so that's 784 HP every 12s for 660 GJ ) Capital Remote Armor Repairer I - 730 HP - every 12s - Cost 1770 GJ - Range 15km Now, it might...
- by Marcus Tedric - at 2016.05.30 14:47:03
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130. Revisit Capital Remote Reps - in Player Features and Ideas Discussion [original thread]
I somewhat think both of you have missed the point...
- by Marcus Tedric - at 2016.05.29 22:07:00
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131. Revisit Capital Remote Reps - in Player Features and Ideas Discussion [original thread]
Dear CCP - I quite understand the 'nerf' to Capital Remote Reps... But when they've been nerfed to being worse than Large Reps - which don't require the fitting nor cap requirements - then I think you've made rather an error. A suggestion to rev...
- by Marcus Tedric - at 2016.05.28 22:16:40
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132. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Lidia Caderu wrote: Why Naglfar is castrated on one slot?? Because the Naglfar used to have 2 x Turret Slots and 2 (or 1, it's been a long time) x Missile slots - thus the model can only show 2 Turret models. When it lost the missile slots ...
- by Marcus Tedric - at 2016.05.27 13:05:56
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133. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Tsukino Stareine wrote: Will accounting skill reduce the sales tax?.................. Yes, it does - currently Accounting V will reduce it from 2% to 1% (perhaps 2.5% to 1.5% if they change it in the future to what they originally proposed) ...
- by Marcus Tedric - at 2016.05.27 12:43:46
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134. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Mandor M Sawall wrote: Ok, now that this is live. What kid of a timer is implemented? once between DT? 24h? Because i got my SP yesterday and today i killed a rat and did not get it. It's a 22 hr timer as planned. Open the 'Recurring Opportu...
- by Marcus Tedric - at 2016.05.25 13:34:54
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135. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Danixex Gosu wrote: whats wrong with isk as a reward? This money earned could be put towards skill injecotrs, BPOs, or whatever the hell else they wish to buy. Because there's far too much isk coming in already.
- by Marcus Tedric - at 2016.05.24 16:11:12
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136. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Ledo Hashur wrote: Can someone explain to me how Recurring Opportunities are supposed to appear in the Eve client on Tranquility?? ............... Well, I did one straight after patching to see how it would work - and it worked fine. To se...
- by Marcus Tedric - at 2016.05.24 13:41:36
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137. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
Did a 'Daily' on one account.... Now there are 'No Opportunities' on any other account. Have they stopped working?
- by Marcus Tedric - at 2016.05.24 13:25:08
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138. medium citadel - in Science and Industry [original thread]
PhatController wrote: Yes, and the Structure "Industrial Array", will likely have no function without adding the appropriate service modules. Indeed - and we're expecting both a Factory Module and a Research Module.
- by Marcus Tedric - at 2016.05.19 21:00:13
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139. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Big thank you from me... Query - can't find the Network Sensor Array (in game it's normally under Sensor Boosters I think) ?
- by Marcus Tedric - at 2016.05.16 14:28:10
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140. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Julien Brellier wrote: It's annoying that we cannot see our tax rates in the Wallet>orders tab any longer They do still show them, but only the Sales Tax affected by Accounting skill is there (eg showing 1% instead of the standard 2%); ho...
- by Marcus Tedric - at 2016.05.16 13:02:50
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